





Popcorn Drywall Plaster Texture (Seamless – Tileable) No 105
$8.00 Original price was: $8.00.$6.99Current price is: $6.99.
– Ready to use PBR texture for V-Ray and Corona Render
– 8192 x 8192 Pixel High-resolution textures.
In the archive:
- max 2015 (Corona)
- max 2015 (V-Ray)
- OBJ
Maps Include:
—– Diffuse
—–Heightmap
—–Roughness
—– Ambient Occlusion
—–Normal
* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background
| Software | 3DsMax |
|---|---|
| File Format | 3DS, OBJ |
| Render | Corona, V-Ray |
| color | gray |
| Materials | stone |
| Style | Modern |
Popcorn Drywall Plaster Texture (Seamless – Tileable) DrCG No 105
Drywall (also called plasterboard, wallboard, sheet rock, gypsum board, buster board, custard board, and gypsum panel) is a panel made of calcium sulfate dihydrate (gypsum), with or without additives, typically extruded between thick sheets of facer and backer paper, used in the construction of interior walls and ceilings.

The plaster is mixed with fiber (typically paper, glass wool, or a combination of these materials); plasticizer, foaming agent; and additives that can reduce mildew, flammability, and water absorption.
2 reviews for Popcorn Drywall Plaster Texture (Seamless – Tileable) No 105
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All materials and objects have corresponding names in Latin letters.
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In the archive:
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- OBJ* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background
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In the archive:
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- max 2015 (V-Ray)
- OBJ
Maps Include:
----- Diffuse
-----Displacement
----- Specular
----- Occlusion
-----Normal
* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background
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In the archive:
- max 2015 (Corona)
- max 2015 (V-Ray)
- OBJ
Maps Include:
----- Diffuse
-----Displacement
----- Specular
----- Occlusion
-----Normal
* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background
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In the archive:
- max 2015 (Corona)
- max 2015 (V-Ray)
- OBJ
Maps Include:
----- Diffuse
-----Displacement
----- Specular
----- Occlusion
-----Normal
* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background
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In the archive:
- max 2015 (Corona)
- max 2015 (V-Ray)
- OBJ
Maps Include:
----- Diffuse
-----Height
-----Roughness
----- Ambient Occlusion
-----Normal
* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background
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In the archive:
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- OBJ
Maps Include:
----- Diffuse
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* All textures and materials are given individual names
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* No ALC and CRP viruses
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* No unnecessary maps in environment / background
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In the archive:
- max 2015 (Corona)
- max 2015 (V-Ray)
- OBJ
Maps Include:
----- Diffuse
-----Displacement
----- Specular
----- Occlusion
-----Normal
* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background









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