


Plaster Material Texture (Seamless-Tileable) No 89
$8.00 Original price was: $8.00.$5.99Current price is: $5.99.
– Ready to use PBR texture for V-Ray and Corona Render
– 8192 x 8192 Pixel High-resolution textures.
In the archive:
- max 2015 (Corona)
- max 2015 (V-Ray)
- OBJ
Maps Include:
—– Diffuse
—–Displacement
—– Specular
—– Occlusion
—–Normal
* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background
| File Format | 3DS, OBJ |
|---|---|
| Render | Corona, V-Ray |
| color | Cream |
| Materials | Concrete, Plaster, stone |
| Style | Modern |
Plaster Material Texture (Seamless-Tileable) DrCG No 89
The simple fact is that a smooth surface is, generally, a boring surface. We are creatures of detail. Tactile creatures. The rough surface of a cut stone is infinitely more pleasing that a painted plasterboard panel. That is why one of the first decorative elements to be developed for plaster as a building material was simple texturing.


Merely varying the pressure of the trowel as the surface is applied or using a variegated material can be enough to change the entire personality of a wall. But, like any decorating technique, the devil is in the details. Choosing the right texture is a much longer-term commitment than the right colour, after all.
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In the archive:
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- OBJ
Maps Include:
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In the archive:
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In the archive:
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- OBJ
Maps Include:
----- Diffuse
----- Displacement
----- Specular
----- Occlusion
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* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background
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In the archive:
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----- Diffuse
-----Displacement
----- Specular
----- Occlusion
-----Normal
* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background
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In the archive:
- max 2015 (Corona)
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- OBJ
Maps Include:
----- Diffuse
----- Displacement
----- Specular
----- Occlusion
----- Normal
* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background
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In the archive:
- max 2015 (Corona)
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- OBJ
Maps Include:
----- Diffuse
-----Displacement
----- Specular
----- Occlusion
-----Normal
* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background
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In the archive:
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- OBJ
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* All textures and materials are given individual names
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In the archive:
- max 2015 (Corona)
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- OBJ
Maps Include:
----- Diffuse
-----Displacement
----- Specular
----- Occlusion
-----Normal
* All textures and materials are given individual names
* All elements has 100% scale and correct normals
* All materials and objects have corresponding names in Latin letters.
* No ALC and CRP viruses
* No missing textures
* No unnecessary maps in environment / background









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